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Llibre-e: Game Theory and Learning for Wireless Networks

Samson Lasaulce and Hamidou Tembine. Game Theory and Learning for Wireless Networks. Academic Press, 2011. ISBN 978-0-12-384698-3 Sumari: PART I: Fundamentals of Game Theory 1 – A Very Short Tour of...

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Llibre-e: MATLAB

Stormy Attaway, Matlab: a practical introduction to programming and problem solving. 2nd edition. Butterworth Heinemann, 2011. ISBN 978-0-12-385081-2 Part 1: 1. Introduction to MATLAB. 2. Introduction...

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Llibre-e: 3C Vision

Virginio Cantoni, Stefano Levialdi, Bertrand Zavidovique. 3C Vision. Cues, Context and Channels. Elsevier, 2011. ISBN 978-0-12-385220-5 From the Preface: This book analyzes the visual hints by which...

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Llibre: Analítica web 2.0

Disponible a la biblioteca. Avinash Kaushik. Analítica Web 2.0. El arte de analizar resultados y la ciencia de centrarse en el cliente. Gestión 2000, 2010. ISBN 978-84-9875-080-5 Sumari: 1. El nuevo y...

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Llibre-e: CUDA Application Design and Development

Sumari: 1. First programs and how to think in CUDA 2. CUDA for machine learning and optimization 3. The CUDA tool suite: profiling a PCA/NLPCA functor 4. The CUDA execution model 5. CUDA memory 6....

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